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My tech talks at Unity

In my years at Unity as a Developer Advocate, I never saw the role just as a marketing function. I strongly believe that the best form of marketing is to show great things that resonate with the audience. And Unity’s audience is developers. Besides, a good Developer Advocate is one that uses the tool everyday, to understand the users and bring back some quality feedback.

As such, I have always put extra effort to explore and dissect topics to a deeper level, and I produced some well-received deep-dives that proved useful for years. Here’s a small selection of my personal highlights.


This one has been very appreciated as a good introduction to Profiling:

In this video I talk about all things lighting and light baking. This one got quite popular, so much that Unity Japan localised it! Such an honour.

This one is about animation rigging:

And then a pretty old one from 2017, but one of my favourites: using Timeline in creative ways!

Blog posts

In addition to video presentations, I’ve also written quite a few blogposts. For a couple of technical ones, check out the ones about understanding resolution in 2D games or about extending Timeline.

All works and words on this website by Ciro Continisio, except otherwise specified.